How QA works?


I found out this really informing video from Trendane Sparks in YouTube and he describes, in 3 videos, what is to be a QA Tester.  Think you should check it out.

Still, here are some few notes about the video that I made – if you are really lazy to see the videos. =) – of what I found out to be important.

* First thing that he says is that: “Playing video games is different from testing video games”.

* He also talks about the black-box tester / Ender user tester.

* Expectation of quality.

* What does it takes to be a good QA?

– Be able to communicate.

– Attention to details.

– Know the perspective of other (clients/bosses/workers).

– Find where the games goes from good to better to worst and go into the details to make it better.

– Patience.

– Give positives lines about the game and stuff not only what is bad or wrong.

– Thick skin – Someone will get mad about what you said, start screaming and point fingers at you.

– Courage.

– Gamers generally understand what makes a game fun.

– Keep a list of all the bugs you found.

– They will ask you to sign a document saying that the game is ready to release. If you say no, have a great backup. Bug database.

There are two kinds of bugs.

– Subjective bugs, which are just opinions.

– Objective bugs, based upon facts.

Tell people about the bug.

Bug is something that pulls you out of your game experience.

If you find a bug and there was already reported by many other people, it may not be written well. Read it and see if all of them have the same core/context.

Do not use the word “should” or “shouldn’t”. You are not the game designer. Write what you expect to happen. Be objective.

Notes: Place where you can express your opinion.

No game goes out perfect and okay. There will be always bugs.

Well, for me, as a beginner in this kind of area, I found really interesting and some good stuff that can make you think. Also, is a different point of view of what a QA Tester does and what it shouldn’t.

Originally posted in 15/01/2014.


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